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Tickets for the 2008 Blizzard Entertainment
Worldwide Invitational convention and gaming event were sold
out in six days! It was announced March 20th and sold out by
March 26th!!
The two-day World of Warcraft convention
is scheduled for June 28th and 29th, 2008 in Paris,
France, at the Porte de Versailles Exposition Centre. The
event, which brings gamers and Blizzard reps together, will
feature hands-on play with the latest versions of World of
Warcraft: Wrath of the Lich King and StarCraft II in both
competitive eSport and casual player tournaments.
Those lucky enough to get tickets also will have an
opportunity to participate in discussion panels with Blizzard
developers. Gamers will be given the latest news from members
of Blizzard’s game development teams. They’ll also discuss
gameplay, lore and art plus they’re offering a Q and A
session.
Signing sessions are planned so gamers can have
their game boxes, books, artwork and other World of Warcraft
memorabilia signed by various artists and
developers.
A variety of colorful costumes and dance contests,
will give attendees a chance to show their talents and
enthusiasm dressing as their favorite characters from any
Blizzard game universe. Those interested, will have an
opportunity to demonstrate their skills in creating
machinima. Other features include a silent auction and live
musical performances.
Machinima (muh-sheen-eh-mah) is defined as
“filmmaking within a real-time, 3D virtual environment, often
using 3D video-game technologies” according to the machinima
organization. It combines the techniques of filmmaking,
animation production and game development.
Machinima is real-world filmmaking techniques
applied within an interactive virtual space where characters
and events can be either controlled by humans, scripts or
artificial intelligence.
By combining the techniques of filmmaking, animation
production and the technology of real-time 3D game engines,
Machinima makes for a very cost- and time-efficient way to
produce films, with a large amount of creative
control. |